Contemporary gallery and museum spaces are confronted with the emergence of new art forms that must be integrated into established institutional practices. The methods of this integration allow us to not only uncover the unique characteristics of contemporary museums and galleries but also theoretically understand the specific nature of these new artifacts, one of which is video games. By analyzing several cases of exhibitions dedicated to video games, it becomes possible to identify certain characteristics of video game perception in contemporary culture. Thus, video games can be viewed as unique media, the exhibition of which is linked to the preservation of authentic technological devices, and the legitimization of a cultural artifact depends on the concept of "mastery." In the second case, video games are understood as a form of digital media, the preservation and understanding of which is linked to the concept of transcoding, which leads to a focus on interaction with variations in the technical implementation of interactivity, while exhibition occurs through the preservation of external physical artifacts. Finally, it is possible to include video games as transmedia objects, which implies the inclusion in gallery and museum spaces not of the video game object itself, but of various media options associated with it.
Video Game, Gallery, Digital Media, Transcoding, Transmedia
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